Allegro °ÔÀÓ ÇÁ·Î±×·¡¹Ö ¶óÀ̺귯¸®


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Allegro´Â ºñµð¿À °ÔÀÓ°ú ¸ÖƼ¹Ìµð¾î ÇÁ·Î±×·¡¹Ö¿¡ »ç¿ëµÇ´Â °ÍÀ» ÁÖ ¸ñÀûÀ¸·Î ÇÏ´Â Æ÷Åͺí (portable) ¶óÀ̺귯¸®À̸ç, Shawn Hargreaves ´Ô¿¡ ÀÇÇØ DJGPP ÄÄÆÄÀÏ·¯¿¡¼­ C¿Í ¾î¼Àºí·¯ÀÇ È¥ÇÕÀ¸·Î ÃÖÃÊ·Î ½ÃÀ۵Ǿú½À´Ï´Ù.

¿Á½ºÆ÷µå À½¾Ç ¾È³»¼­ (Oxford Companion to Music)¿¡ ÀÇÇϸé, Allegro´Â ÀÌÅ»¸®¾Æ¾î·Î «ºü¸£°Ô, »ýµ¿°¨ÀÖ°Ô, ¹à°Ô»¶õ ¶æÀ̶ó ÇÕ´Ï´Ù. À̰ÍÀº ¶ÇÇÑ «Allegro Low LEvel Game ROutines»ÀÇ Àç±ÍÀû ¾à¾îÀ̱⵵ ÇÕ´Ï´Ù.

Å©·Î½º Ç÷§Æû Áö¿ø

  • Unix (Linux, FreeBSD, Irix, Solaris, Darwin)
  • Windows (MSVC, MinGW, Cygwin, Borland)
  • BeOS
  • QNX
  • MacOS X
  • Dos (DJGPP, Watcom)

±×·¡ÇÈ ÇÔ¼ö

  • º¤ÅÍ ±×¸®±â:
    • Çȼ¿, Á÷¼±, »ç°¢Çü, ¿ø, Ÿ¿ø, È£, º£Áö¾î ½ºÇöóÀÎ (Bezier spline)
    • ÆÐÅÏ È¤Àº ¹«ÆÐÅÏÀÇ ÇüÅ ä¿ì±â
    • ´Ù°¢Çü: Ç÷§ (flat), Gouraud, ÅØ½ºÃÄ, ¹ÝÅõ¸í
  • Sprites:
    • ¸¶½ºÅ©, ¾ÐÃà, ÄÄÆÄÀÏ ½ºÇÁ¶óÀÌÆ®
    • ºí¸®Æ® (blit), ȸÀü, È®´ë, Ãà¼Ò, ¾ËÆÄ ºí·»µù (alpha blending), Gouraud ¼ÎÀ̵ù
    • BMP, LBM, PCX, TGA ÆÄÀÏ ±âº» Áö¿ø (´Ù¸¥ Æ÷¸ËÀº ¶óÀ̺귯¸® È®ÀåÀ¸·Î Áö¿ø)
  • Ä÷¯ ÆÈ·¹Æ®:
    • Ä÷¯ ÆÈ·¹Æ® Á¶ÀÛ (Àбâ, ¾²±â, º¯È¯)
    • Ä÷¯ Æ÷¸Ë º¯È¯ RGB <-> HSV
  • ÅØ½ºÆ®:
    • À¯´ÏÄÚµå Æ÷¸ËÀÇ ÅØ½ºÆ® Ãâ·Â (¸¶½ºÅ©, Ä÷¯, Á¤·Ä)
  • ±âŸ:
    • ½ºÅ©¸°À̳ª ÀÓÀÇÀÇ Å©±âÀÇ ¸Þ¸ð¸® ºñÆ®¸Ê¿¡ Á÷Á¢ ±×¸®±â
    • Çϵå¿þ¾î ½ºÅ©·Ñ°ú Æ®¸®Çà ¹öÆÛ¸µ (triple buffering) (Áö¿ø °¡´ÉÇÑ °æ¿ì), ¸ðµå-X ºÐÇÒ ½ºÅ©¸°
    • FLI/FLC Æ÷¸ËÀÇ ¾Ö´Ï¸ÞÀÌ¼Ç ÇÔ¼ö

±×·¡ÇÈ µå¶óÀ̹ö

  • Unix:
    • X Window, DGA, fbcon
    • SVGAlib
    • VBE/AF
    • mode-X
    • VGA
  • Windows:
    • DirectX (À©µµ¿ì ¶Ç´Â Àüü ½ºÅ©¸°)
    • GDI
  • MacOS X:
    • Quartz (windowed or full-screen)
  • BeOS:
    • BWindowScreen
    • BDirectWindow
  • Dos:
    • VGA 13h ¸ðµå
    • ¸ðµå-X (23 VGA ÇØ»óµµ¿Í ¾ðüÀεå (unchained) 640x400 È®Àå ¸ðµå)
    • Çȼ¿´ç 8, 15, 16, 24, 32ºñÆ®ÀÇ SVGA ¸ðµå
    • ¼±Çü VBE 2.0 ÇÁ·¹ÀÓ¹öÆÛ ¾ï¼¼½º
    • VBE/AF API¸¦ ÀÌ¿ëÇÑ Çϵοþ¾î °¡¼Ó Áö¿ø (Áö¿øÀÌ °¡´ÉÇÑ °æ¿ì)
    • FreeBE/AF ÇÁ·ÎÁ§Æ®¿¡¼­ Á¦°øµÇ´Â Ãß°¡ÀûÀÎ ±×·¡ÇÈ µå¶óÀ̹ö
  • OpenGL:
    • The AllegroGL addon allows to use OpenGL graphics with Allegro.

»ç¿îµå ÇÔ¼ö

  • Midi:
    • MIDI À½¾Ç Æ÷¸Ë ±âº» Áö¿ø (64 µ¿½Ã È¿°ú)
    • À½¾Ç ³ëÆ® on, ³ëÆ® off, ¸ÞÀÎ º¼·ý, ÆÒ (pan), ÇÇÄ¡ º¥µå (pitch bend), ÇÁ·Î±×·¥ Àüȯ¿¡ ´ëÇÑ µ¿Àû Á¦¾î/´ëÀÀ
    • General ¹Ìµð ÆÐÄ¡ »ç¿ë
    • ¹Ìµð ÆÄÀÏÀ» À§ÇÑ ¿þÀ̺êÅ×ÀÌºí ÆÐÄ¡¸¦ ÀÐÀ» ¼ö ÀÖÀ½ (SF2¿Í d GUS ÆÐÄ¡)
  • Wave:
    • WAV¿Í VOC ÆÄÀÏ Æ÷¸Ë ±âº» Áö¿ø (Æ÷¿öµå, ¹é¿öµå, ¾ç¹æÇâ ·çÇÁ Ç÷¹ÀÌ)
    • ½ºÆ®¸®¹Ö ¿Àµð¿À
    • Ç÷¹ÀÌÁß º¼·ý, ÆÒ (pan), ÇÇÄ¡ (pitch) Á¶Á¤

»ç¿îµå µå¶óÀ̹ö

  • Unix:
    • OSS
    • ALSA (0.5/0.9/1.0)
    • ESD
    • aRts
    • JACK
    • SGI AL
  • Windows:
    • DirectSound
    • WaveOut
    • ¹Ìµð ½Ã½ºÅÛ µå¶óÀ̹ö
  • MacOS X:
    • Core Audio
    • Sound Manager
    • Core Audio MIDI
    • QuickTime MIDI
  • Dos:
    • Adlib, SB, SB Pro, SB16, AWE32
    • MPU-401
    • ESS AudioDrive
    • Ensoniq Soundscape
    • Windows Sound System

¼öÇÐ ÇÔ¼ö

  • °íÁ¤¼Ò¼ýÁ¡ ¿¬»ê°ú »ï°¢ÇÔ¼ö ·çƾ
  • ¹Ì¸® °è»êµÈ »ï°¢ÇÔ¼ö Å×À̺í
  • º¤ÅÍ/Çà¿­/4¿ø¼Ò(quaternions) 3D ¿¬»ê (À̵¿, ȸÀü, Å©±â º¯È­, ÇÁ·ÎÁ§¼Ç)

±âŸ

  • ¸¶¿ì½º, Űº¸µå, Á¶À̽ºÆ½ °ü¸®
  • °íÇØ»óµµ ÀÎÅÍ·´Æ® ŸÀÌ¸Ó (10, 5 ms ȤÀº ±× ÀÌ»óÀÇ Á¤¹Ðµµ. Ç÷§Æû¿¡ µû¶ó ´Ù¸§)
  • DOS»ó¿¡¼­ ¼öÁ÷ ¸®Æ®·¹À̽º(vertical retrace) ½Ã¹Ä·¹À̼Ç
  • ¼³Á¤ ÆÄÀÏ Á¶ÀÛ
  • LZSS Æ÷¸ËÀÇ ¾ÐÃà ÆÄÀÏ Á¶ÀÛ
  • ¾ÐÃà µ¥ÀÌÅÍÆÄÀϰú °°Àº ´ÙÁß ¿ÀºêÁ§Æ® ÀÚ¿ø Á¶ÀÛ
  • µ¥ÀÌÅÍ ÆÄÀÏ »ý¼º Åø (grabber)
  • ´ÙÀ̾ó·Î±× ¹Ú½º¿Í ÆÄÀÏ ¼±Åà ¹Ú½º¸¦ À§ÇÑ °£´ÜÇÑ GUI

I am new to Allegro, what should I do?

First of all, welcome! Depending on your skills you might want to start with something different.
If you are a total beginner to C programming, Allegro won't help you much. As a C library (C stands for the name of a programming language), Allegro presumes you know how to write C programs, compile and link them to produce executables. Sorry, you will have to learn how to do that first. You can use a search engine like Google to find tutorials and documentation about C programming or buy a book in a shop on the subject. C is a well known language with many years on its back, so you won't have too many problems finding information about it.
If you already know how to write C programs but lack the knowledge for writing games, you will enjoy learning and using Allegro. Obviously you will want to download Allegro. We recommend you to get the stable version. Allegro comes with a good reference documentation and more than 40 examples which will help you to start with basic things and from there on improve your skills. You can even play a small demo game where your mission is to blast asteroids. The documentation bundled with Allegro can be found online, and there are many tutorials and even some books which can be used to further enhance your knowledge.
If you are an experienced game programmer you can quickly get an idea of how Allegro programs look like by skimming through the API or reading the bundled examples. Allegro tries to make the task of creating games as simple as possible to you, while maintaining the flexibility to utilize all the low level power you may want to use at the same time.
Whether you are a beginner or not, you should know that there are a few ways to get in touch with other Allegro users. There are a few mailing lists you can subscribe to. They are usually silent until somebody starts a nice discussion and everybody jumps in with replies. For the mail impaired, Allegro.cc is a Web based forum with a much higher participation (and also noise-to-signal ratio). Feel free to communicate your ideas and current projects. Everybody likes to see a game pushing Allegro to the limits, even more if you provide the source code for others to learn from it.